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White day a labyrinth named school remake
White day a labyrinth named school remake









white day a labyrinth named school remake

You also have almost infinite stamina, but some endings are unobtainable.Įasy: Similar to Very Easy, but there's no more eye icon to let you know when you're safe or not, the supplies are still plentiful but not quite as much as Very Easy, and one enemy that was cut from Very Easy is put back in to Easy and above. There is a surplus of supplies, and the AI of the janitor is made stupider. There is an eye icon that displays when an enemy is within a pretty wide radius to let you know you're not safe, but it disappears to let you know when you are safe. The darkness of the game is very bright to make it much easier to see.

#WHITE DAY A LABYRINTH NAMED SCHOOL REMAKE HOW TO#

Very Easy: Various enemies, scares, and segments of the game are removed, there are tutorial messages and hints you're given to help solve puzzles and how to progress if stuck. Here's a breakdown of a few elements different between the difficulty levels: Each difficulty doesn't just superficially add difficulty with more damage, but actually has some pretty drastic changes to the game. There are five difficulty levels in White Day Very Easy, Easy, Normal, Hard, and Hell. White Day has a rather genius system when it comes to difficulty levels which extends and is expanded in its remake. The game also had quite a reputation for its atmosphere and how it handled its horror with difficulty levels, which brings us to. It also has various elements of old-school horror games in it partially probably due to the era it released it (FYI, the original game released two weeks before Silent Hill 2), including inventory management, limited saving, and adventure game elements. However, I myself and many horror enthusiasts consider it one of the best in the hide'n'sneak horror genre and solves various issues the subgenre has even to this day despite coming far before, including issues with pacing, dullness of hiding, variety in gameplay, and other things through interesting design elements I will not spoil here, but know if your response is to be turned off by hide'n'sneak horror as a concept you may be pleasantly surprised here. It actually holds a spot in history as the first proper hide'n'sneak horror game, Clock Tower can technically hold this title but White Day did things in 2001 that would only be popularized much later in the genre in 2010 with Amnesia: The Dark Descent.

white day a labyrinth named school remake white day a labyrinth named school remake

White Day had a reputation as being up there as a scary game, though this of course is subjective. The PC/PS4 release has new content that wasn't in the original game or the mobile remake, including some new ghosts, new locations, a new character, a new ending, and more. The mobile remake released last year in 2016, and did incrediably well for them, becoming the #2 top selling paid app in Korea ever. They announced in 2015 that they were going to do a remake of White Day for PC/PS4/Mobile. The studio went under after the release of the original game due to it under-performing (and cancelling a planned international release and mobile port in the process), but almost 15-years later almost all the original team of the game had saved up and reformed their studio, reobtained the rights to their franchise, and began work on a remake of their 2001 cult classic, believing it'll find an audience more now than it did during its original release. The game has since become a cult classic among horror enthusiast, including an old thread I made on GAF which brought some attention to the title. White Day: A Labyrinth Named School (2017) is a PS4/PC remake of a cult classic Korean survival-horror game that released only in Korea in 2001.











White day a labyrinth named school remake